Why did Devil May Cry 4 go MultiPlatform
Devil May Cry 4 producer Hiroyuki Kobayashi has at last spoken out following Capcom’s decision to make its big PS3 exclusive multiplatform. Fittingly, Famitsu’s all Xbox 360 publication, Famitsu Xbox 360, was the recipient of Kobayashi’s most recent comments on the game.
Kobayashi was first asked to comment on how DMC4 became a multiplatform title. “Devil May Cry is an extremely strong name overseas,” explained the producer, “so there was of course the business decision that we couldn’t exclude the Xbox 360. We’re using an engine called Framework for development, and it’s extremely easy to have a multiplatform strategy including the PC. You can say that Devil May Cry 4 is the first such offering. With the increase in platforms, we have the chance of more people being able to play the game, so we’re also happy as developers.”
You might think that having to make DMC4 for three platforms instead of just one would trouble Kobayashi, but that doesn’t seem to be the case. On moving the PS3-targeted game to the Xbox 360, he said, “The game engine is shared, so compared to previous hardware, I believe it’s easy. However, we’ve just started with the Xbox 360 version following the announcement, so there’s still a ways to go.”
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You SUCK capcom, for all those years Sony have been a faithful friend and partner and you do sleazy thing by making one of the greatest franchises in gaming history multiplatform, SHAME ON YOU.
Only 6 months ago you said it couldn’t be done on the Xbox 360 and now your doing a version of it.
I own both systems but i’ll be playing it on the PS3 because i have some sense of LOYALTY.