Uncharted 2: Details
This month’s GameInformer has a cover story about Uncharted 2 and, inevitably, the scans have been posted online. We’re not going to link to them here, as we’re not supporting such questionable practises, but we will give you a summary, courtesy of this thread on GameFAQs (thanks forum user maddognick96):
- The biggest thing in the article IMO is that there’s a new girl named Chloe Frazer. GI asked about Elena and Sully’s return but they had no comment.
– The story is about looking for the ships that Marco Polo “lost” while returning home to Italy.
– Melee combat is more dynamic now.
– They mentioned they were using only 30% of the PS3’s power with Drake’s Fortune and are planning to use nearly 100% with Among Thieves.
– A demo was shown to GI with Drake going through a city (I believe in Nepal), and he’s stealthily taking out guards and escaping the city.
– Nolan North returns to be Drake and Chloe Frazer is played by Claudia Black (Stargate SG-1, Fargate).
– The Sixaxis mechanics were ditched for such things as throwing grenades.
– One of the weapons revealed is a rocket launcher that Chloe uses (might only be for the cinematic).
– There are no load screens.
– The score is being composed by Greg Edmonson (same guy from the first one).
– Weapons can be used in any stance (running, behind cover, hanging, climbing a wall, etc.).
– You can now move while aiming behind cover.
He adds these in a later post:
- I’m not sure how to explain this one so this is what it says:
“In Uncharted 2, every character fully interacts with the dynamic geometry moving around them, and environments in the background are real parts of the game world”
“If Drake’s on top of a train, he’s going to be shaking with the train as it moves around”
“As he gets inside, his moveset is going to change, and he’s going to be a lot more secure because the wind’s not blowing.”
– The graphics look better than Uncharted 1.
– Button sequence cinematics such as the final boss have changed so now Drake is now fully controllable in these parts…I think (This one’s also hard to describe).
– Climbing seems improved upon. You can climb lamp posts now among other new things.
– If there is an enemy patrolling a rooftop you’re climbing a wall to, you can pull him off the roof while hanging on the wall.
We want to play it already. Please?
Filed under: Uncharted 2: Among Thieves
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