Review: CellFactor: Psychokinetic Wars
I first heard the name CellFactor about 4 years ago, and watched a whole bunch of videos showcasing incredible visuals and physics. Back then, the concept of using both guns and psychic ability’s was still fresh, and with an online component the game seemed to hold promise enough to surpass the likes of Halo. Unfortunately, that was back then. Years later Ubisoft got there hands on the title which was originally made by Immersion Games, and what I ended up buying was a mere shadow of what was originally shown.
Even though the game isn’t what it could have been, that doesn’t mean it's bad. The first thing you’ll see when you boot the game up is that CF has a slick menu screen, and a good customization system. The whole game is built very much like Unreal Tournament and even uses the same engine. Instead of a story mode, you can complete offline “challenges”, which will get you familiar with the controls and abilities of the three different classes in the game. These challenges are entertaining, though not very diverse as you’ll mostly just be killing bots or completing objectives with different restraints, like not letting your life gauge drop below a certain point. The fun part about it is that completing the challenges will unlock more customizations for your classes. Most any armor part can be mixed and matched, and you can also select a primary and secondary color. You will also unlock different skills, like moving faster or using less psychic energy, of which you can assign 2 per character.
The three classes are all very different each other, and each one has its own advantages. There is the Bishop, who has the strongest psychic powers and can fly, the Black Op, who also has some psychic powers and can teleport, and the Guardian, who can use 2 weapons at the same time and has some cool physical ability’s. CF is very pick up and play once you get used to the psychic powers, and each class is very balanced. At first people may want to use the Guardian for online maches, but with a little practice the Black Op and Bishop classes can be just as deadly.
Speaking of multiplayer, its exactly the same as the challenge mode, only now the bots are replaced by real people. Everything online works fine and is fun, but the main problem is that no one is playing. 12 people are allowed in per match, and the most I ever got in one match was 3, including myself. The game would have probably been a lot more fun and hectic with more players. Some of this may have to do with the lack of a matchmaking and party system, which is a big miss when your game is built on its multiplayer, though it's more likely to do with the fact that it's not a high profile release, nor does it deserve to be.
In conclusion, CellFactor: Psychokinetic Wars is fun and has a strong multiplayer (even thought no one uses it), and is complimented by features like leaderboards and customization options. Unfortunately the game won’t keep you entertained for very long, and may not be worth the 10 dollar price tag. If you have a friend who bought it, try it out and, if you like it or want throw metal objects at your friend online, buy it, but otherwise you may be better off waiting for a price drop.




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