PSU interviews Heavenly Sword producer

Our partner PSU has recently interviewed Kyle Shubel, a producer of highly anticipated PS3 game, Heavely Sword.
Here is an excerpt of the recent interview:
PSU: Many people have related Heavenly Sword to games like God of War or Dynasty Warriors due to the combat and massive armies of men. How does Heavenly Sword set itself apart from such games?
Kyle Shubel: While it is quite an honor to be compared to both God of War and Dynasty Warriors, I think that Heavenly Sword will ‘cut its own niche’ with our robust combat system, amazing environments, and narrative experience. The ‘in game cinematics’ were all motion captured and recorded at the cutting edge WETA facilities in New Zealand using technology more advanced, in more detail, with more cameras, than “Lord of the Rings” and “King Kong” which were also filmed at WETA. I think that we are truly entering the “Next Generation”.
PSU: How extensive is your arsenal of moves and weapons?
Shubel: Nariko begins our story with just a normal sword, this is before she makes the decision to wield the Heavenly Sword. Once she unsheathes that sword, why would she want to wield anything else?
As far as makeshift weapons, the player can use just about anything in the environment as a weapon, picking up chairs, tables, enemy weapons and armor, even fruit, and throwing it at enemies. There are also a few occasions where the player gets access to a bazooka and cannons.
Combat moves is a whole other story. Heavenly Sword employs a stance based system where the player can chose from speed, ranged, and power stance, each of which have a number of moves which the player can pull off.
Coupled with the ability to dynamically change stances mid-combo, the player can string together an impressive list of moves.
Filed under: G, Games, Interviews, Main
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