Pain preview
At last month’s Sony editorial preview, the “big” console titles—Uncharted, Warhawk, Heavenly Sword, and even the now-available Rise-of-the-fagodsakes-Silver-Surfer—hogged the lion’s-share of notice. Hell, even the handheld games—not to mention some cringingly-unpolished console entries, as well as some stuff they weren’t even ready to show us yet—managed to cull considerable editorial eye-time. But to the best of my recollection, nothing caused quite the same temporary, time-stopping ripple of unease-tinged attention as the moment when friendly, super-chill producer Travis Williams unexpectedly announced to the gathered audience his I-dare-you prowess in the “monkey-spanking” arena (and in this Cheetos-and-hentai crowd, you’d think that somebody might have at least challenged him).
But no, no—before it even got to that point, Williams explained that he was talking about the mechanics of Pain, the forthcoming Playstation Network title that might be described as a warped, pseudo-casual-gamer transporter-accident involving ragdoll physics, the targeting from Worms World Party, the Crash Mode from the Burnout series, and the kind of pulsing, human empathy to be found only in the Postal games.
Filed under: Game Previews, Games, P
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