One Month On: LittleBigPlanet Follow-up Review
It’s been almost one month since our LittleBigPlanet review, so how has it lasted? Have we been hanging from sponge balls and jumping over electric rocks for the last month or did we get bored and move on? Read on to find out…
We’ve been playing it every day since. No seriously, every day. Whether we were struggling through the final few levels of the single player, playing some great community-made levels or making our own, we’ve been playing LBP every day since we got the damn thing. We’ve missed meals because of this game.
Now, the community is booming (yes, booming) with new levels every single day. I’ve seen some marvellous creations on this planet of little bigness – from crazy bosses to rocket cars to devious sadistic tricks at the press of a button (you really can’t help but press a button, but sometimes it drops bombs on you. It’s funny and pure evil at the same time). Levels that are tributes to games (like God of War by the ever-impressive Geosautus) to random, self-contained levels that even add a little bit of a story themselves are welcome breaks from the sheer hectic mess that rules quite a few other levels, mostly ones involving the word ‘rocket’ with some kind of vehicle stuck on the end (rocket ski, rocket car, rocket bike, rocket cheetah), but all are equally fun.
Some levels have dark atmospheres, some have bright, bubbly cuteness dripping from ever pore and others are ruled entirely by madness, with the platforms and swings and obstacles just placed where they need to be without consideration for any real organisation to the level at all (though still fun to play through). Personally, we at PS3v prefer the thought out, themed levels to those that looked mashed together, but there’s nothing technically wrong with either (and the themed levels take much, much longer to make).
Playing multiplayer is still as amusing as ever. Local multiplayer is, as usual, much more amusing and fun, simply because slapping your sister into a falling log of fire will not get old for a good, oh…5 years? Online is still just a good though, sticking stickers to people faces when they’re distracted is just as fun on either, but the game would benefit if more people had microphones.
Creating levels, as Stephen Fry himself says in the voice over, is ‘the biz’. I (Gamoc) have made published two levels (though they don’t have many views), and have almost finished my third (which is considerably better than the other two). I’ve spent at least 35 hours making these, and I loved every second. There are a few niggles (sometimes important sections spontaneously break for no reason and need to be secured via creative use of antimatter – which stays solidly wherever you put it). The sheer wealth of things that can be done is not only evident from the tools you can see but from the levels that come with the game. The final boss in the game has so many switches inside it you can’t possibly begin to fathom how it works without taking it apart piece by piece.
So, LBP is still going strong, stronger than it’s sales were, at least, which is unfortunate, because it is the finest game to be released for years.
Filed under: LittleBigPlanet
I couldn’t agree more.
What makes the game great is that, as long as there is a community to support it, there’s always going to be something to keep doing in it.
The only other genre that even comes close that is the MMORPG.
Long live LBP!
the online is still too laggy, they must fix server issues.
I’m still playing little big planet whenever I can! The only problem is is that the levels that have been played most are on page 1 so none of my levels ever get played. My PSN is jamesm99 so come and play my obstacle course level please!
I was a bit late to the party, but I’ve been playing a coupla weeks now and I LOVE it! None of my friends have been able to understand how I can go back to plain ole jumping over stuff, or how I can spend 3 hours building random contraptions and then just delete everything! Its the one game I can see myself coming back to for a long long time (I tend to move on pretty quickly from games) and that’s down to the fantastic community of creative gamers out there who are filling our evenings with fun! Long may it continue!! : D
@VoyouSan, the Lag is not on the server at all but is in fact your connection or the connection of another player you are playing with. the game uses P2P and therefore there is no server to speak of during game play at all. it’s whoever has the slowest connection in the group is screwing it up. check out the PS blog http://blog.us.playstation.com/ the put out an article about that just yesterday.
id lyk 2 c a level made entirely ov poo
I assume, Tim, that that is because you’re an 8 year old?