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UPDATED: New COD4 Playlists In Production

UPDATE 1: According to thegamereviews.com, “The new game-types were suppose to go live this weekend [2nd August 08], but they have found critical bugs that need to be removed before the new playlists are available for download.”

Yes, you heard that right. In an attempt to further the lifespan of an already ageless title, it seems like Infinity Ward just aren’t finished with COD4 yet.

Infinity Ward’s Community Manager (fourzerotwo) breaks down the stages involved in creating such an update, but does not specify an exact release date:

1) Setting up the playlists.

Now that we’re ready to make these official playlists, one of our designers (Brent M.) is setting up the playlists and uploading it to PartnerNET so that we can play it locally on the GOLD build of the game.

2) Internal QA Testing

Once the playlists are set up so we can play it locally, the QA department will play test the new playlists and ensure there are no bugs and no problems with the settings. As I said, this past weekend we found a few bugs with Bare-bones Team Deathmatch when we disable perks which allowed you to still use perks in slot 1. So we’ll have to make sure that doesn’t happen in the actual playlist and adjust accordingly.

3) Localization / Translations

While it’s going through QA, our production team has to work on localization of the Gametype descriptions and names so that we can get the new descriptions translated in every language the game is available in.

4) Pushing the playlist live

Once all localization and testing is complete, then we can upload the new playlists and flip the switch to make it available to everyone over Xbox live / PSN. No download or anything is required. The playlist will update seamlessly the next time players get on once it’s uploaded.

As I said, no ETA on how long all this will take, testing is always unquanifiable because you never know what could come up, but I’m expecting this to be a rather smooth process. As soon as I know when we’ll be pushing them live to you guys, I’ll post here and let you know you can expect them.

The new game types that will be added in the update are:

Bare-bones Team Deathmatch

No more excuses. No more blaming Martyrdom or Juggernaut for your lack of skills and kills. Bare Bones Team Deathmatch eliminates the excuses and takes it back to basics with standard Team Deathmatch with no perks, no kill streak rewards. Just you, your skill, and your weapons.

Hardcore HQ

Hardcore HQ requires a lot more than just spamming the HQ position with nades and running in guns blazing. Hardcore HQ encourages more tactical gameplay and communication to win with increased damage, no HUD elements, and friendly fire on.

Multi-bomb Search and Destroy

Multi-bomb Search and Destroy starts every member of the attacking team with a bomb. So everyone has the opportunity to plant if they’re good enough.

Hardcore Free For All

Even faster paced Free For Alls, where every bullet counts and playing smart is key for a solid k/d ratio. Standard Free for All rules, with Hardcore mode enabled for extra damage, no HUD, and no health re-gen.

Source

So there you have it. One of the most popular multiplayer games ever is set to receive a freshen up. What game mode, in your opinion, sounds the most fun?

10 Responses to “UPDATED: New COD4 Playlists In Production”

  1. Removing the perks in “Bare-Bones” team deathmatch won’t make things much better, the problem is the fact that a lot of people manipulate their connections to produce a phenominon known online as “lag.” This makes it so that if you shoot a person directly it won’t hit and if you shoot them a quarter second before they shoot you they stil get the kill. Although the new hardcore game modes sound like fun.

  2. FAKE FAKE FAKE!

  3. Dan, I’m confused as to why you are led to believe that this is fake. We’ll all be enjoying the new playlists soon enough, there’s nothing surreal about that.

  4. Dan – the info is actually up on the inifinty ward wesbite you moron -.-

  5. This sounds awesome! I cant wait!

    and Dan….
    prove something is so before leaving a comment. For your good, and the sake of gamers.

  6. Yea, Dan!…geez!

  7. I’d suggest that Network/In Game Lag is down to bad network performance, not someone manipulating their connection, in fact the lower latency the connection the faster the in game response – so the likelyhood is the people killing you have a BETTER (for that read lag free) connection than you or you are just rubbish.

    I work a lot in ISP Network Performance so what you are suggesting is – frankly piffle.

    ;v)

  8. you dont know jack about anything then , people are abusing the internet connections …how do you describe all people on 1 team having 4 bar connections , and then on the other 1 orange bar … when the match is over it comes back …can we get a real answer as to what might be happening ? not a guess answer from some noob who dabbles in isp…

  9. actually people do manipulate connections,
    Eg when the host downloads a huge file and almost maxes out their connection speed they do not experiance the lag only the other gamers,
    so host a match download the biggestthing you can find at http://www.apple.com where bandwidth is not a problem and enjoy the invincibility

  10. theres 2 ways to play.

    1. with lag. this is where you pop your head round the corner and see people before they see you, because of your lag they wont see your body till after uve started shooting and therefore you see them first and get the kill. ive known someone kill me by using a full round when their on my screen for less than half a second.

    2. without lag, this is more suited to hiding behind stuff, since people can see you sooner when you pop out and you can accurately shoot moving targets. although this can still be done easily with lag lol.

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