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Mark Rein - PS3 comparison on new Unreal Engine 3

Launch titles are made by taking your old engine and upgrading it as much as you can. You’re dealing with unfinished libraries, unreleased code, you’re dealing with a lot of newness and the documentation of platforms isn’t done yet, so everybody’s rushing in this state of unpreparedness on a launch title. That was never our plan.

“Now, oddly enough, we’re a little ahead on PlayStation 3 compared to where we were at this time on Xbox 360, and what I mean by that is our code and our level of completeness, and that’s because we have shipped a game with UE3 already. So PlayStation 3 is very much benefiting from Gears of War. That sounds silly, but it’s very much benefiting from Gears of War. And the point is that we’re more prepared today for PlayStation 3 than we were for Xbox 360 this time last year, and the engine is running a little better - we’re X frames ahead with, let’s not forget, a lot more polygons and a lot more materials, a lot more characters and a lot more projectiles. When you see UT, this pushes the engine a lot harder than Gears of War did. I know it sounds preposterous because of how great Gears of War is, but we’re pushing this up another notch. I’m very proud of that, and I think it’s good for us and it’s good for our licensees.”
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