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Home / Blog article: Kikizo’s first account of its first-hand experience with PS3
Posted on
February 15th, 2006
by
PS3Vault
Recently, Kikizo.com was able to have an up close and personal with ps3 development kit provided by “anon”
developer. According to Kikizo, the overall experience was “satisfying” and “wow” but also outlines some of the features that are in need of improvement by Sony.
Here are summaries of the experience on PS3 dev kit from Kikizo.com:
Machine is way too small for the stuff they want inside - possible increase of size?
The controller’s function will mimic PS2 Dual Shock controller
PS3 will not have Blu-Ray writing capabilities
Still refining capabilities of RSX Nvidia graphic chip- getting close though
Majority of games in development are running at 720p- Sony wanted 1080p, but we’re working at 720p and 1080i, same as on the Xbox 360.
100 billion programmable shaders per second are being put to good use
Regardless of the harsh errors though, the depth-of-field optical filtering, astounding texture quality, convincing material movement, and later in a sequence, heat distortion and complex fire-based effects all shine through - and still offer a satisfying wow factor
something that PS3 does better than Xbox 360, most straightforwardly, is ‘more stuff simultaneously’. An impressive list of simultaneous, wonderfully shaded, dynamic visual effects was evident, but PS3 was also able to throw around tonnes of geometry in terms of realtime ‘explosion’ calculation - and convincingly affect dozens of objects all at the same time.
Read rest of the article at Kikizo.com
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