Is PS3 Programming Really More Difficult?
Posted on
October 13th, 2007
by
PS3Vault
This question has come up in GamePro and also on the new Sony (US) PS3 blog.According to Sony programming the PS3 can be more complex than the 360 but this is due to the Cell having more capabilities. This (sort of) matches what is said in the article and does seem to be a more general consensus.
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Hmm pretty insightful article. I feel the Cell architecture is the next great leap after multithreading, where you have a multithreaded general purpose CPU with some secondary specific processors. Take Toshiba’s implementation of the Cell processor and reducing the number of SPEs and using it to encode/video.
It is more or less one of those things where it is difficult to begin with. So I believe sequels to PS3 titles to come faster, more frequently, and perform better. I see a lot of versatility from the Cell processor and the UMA (unified memory architecture) Sony decided to give the PS3 in how the load for a game is balanced.
Of course difficult! They are ushering the next gen,not sticking to Off the shelf Mid range PC parts..Its a shift to asymetric multicore programming..THis is NExt gen they are defining it.All the games we play now are so same old ,and well by 2010 things are gonna change,.Thank you Sony for being frontiers. so what ,if programmers of today loose their edge. programmers of tommorrow will carry the torch..Its a cycle..programers of today dont want to loose their jobs..but if they want to survive the ever changing face of technology, they better get with multicore.now!!
Thats Technology thats progression.Thats what we pay for.