Insomniac Interview: Company Past, Present, and Future

By our reckoning, it’s always nice when games developers slide into the hot-seat to give a personal account of their achievements, ambitions, and dedication to producing great titles. Not too long ago, Gamesreactor TV’s Bengt Lemne spoke with Ryan Schneider, Marketing and Community Director at Insomniac Games, to learn what Insomniac is all about.
Only after watching this interview will you realise just how much this company has accomplished since it founding in 1994. Situated in Burbank, California, Insomniac Games is famous for being consistently voted one of the best places to work in North America. The studio is responsible for a wealth of world-renowned PlayStation hits, including PSOne classic Disruptor, the Spyro the Dragon and Ratchet & Clank series’, and Sci-fi first-person shooters Resistance: FOM and Resistance 2. Since the PS3’s 2006 arrival, the company has already churned out four top titles for the console, with a fifth – Ratchet & Clank Future: A Crack in Time – due for release later this year.
Statistics aside though, it’s also comforting to hear a developer mention the term ‘loyalty’ in relation to its objectives. Schneider remarks just how important fan and community feedback is when shaping future Insomniac projects and DLC. He even goes on to assert the company’s commitment to Sony, inferring that multiplatform titles are highly unlikely despite how tempting ‘selling-out’ to increase revenue might be in today’s market.
Put aside five minutes and watch this; there’s something warm and fuzzy about it. Though, do try to look past Lemne’s occasional inarticulacy.
Filed under: Games, Interviews, R, Resistance 2

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