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Impression Lair PS3 (”Lair a sure buy” - Kotaku.com)

Continuing my second takes from the floor of GC07 in Leipzig, I had my first hands-on with Lair (despite being within feet of a playable station on more than one occasion). After playing for about 15 minutes, here are my thoughts (I like it, btw):

When Sony announced their SIXAXIS motion controls, most of us considered it “me too” technology. When we first tried them in games like Motorstorm, we went back to analog sticks after about 30 seconds of ass-handing. But with Lair? Lair nails the motion control.

I literally picked up the controller, jumped on the dragon and flew around the rich environments with ease. And I’m not talking flight simulator, floating around without a sense of speed flying. I’m talking barreling under arch bridges, twisting around castles and skimming the water to take out boats.

In most PS3 motion-enabled games I’ve tried, there’s a noticeable delay to turning. But Lair steering is really tight. Whether Factor 5 has made some necessary breakthrough in their SIXAXIS programming or dragons just lend themselves better to the peripheral’s responsiveness, the controls work very well.
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