Home… There’s No Place Like It?
Last week saw the inaugural launch of Playstation Home: Sony’s long-awaited collection of online services into the realm of social networking. So what’s it like? First impressions and general musings below…
Let’s get this out of the way first of all: Home is late. I know that, you know that so let’s move on. Ok, so with that out of the way we can focus on the highs and (unfortunate) lows of the service to date. It’s Monday morning where I am so let’s ease into the review with the positives:
- The visual style of Home is great. A current gen imagining of Second Life that makes good use of the graphical grunt provided by the PS3. I like the flexibility of the avatar creation system. You get just enough control to make it personal but not so much that it crushes the experience.
- The potential is enormous. Few other opportunities exist in gaming to create a meeting place for gamers that integrates with an entire console’s infrastructure. Think of it like the pre-party before the main event. And potentially the after-party as well. Home will be (note: future tense) the launch point for gamers to meet, chat and prepare for a game. It will be the new waiting lobby… (but with bubble machines).
- The user interface is polished. As you would expect from the people who designed the XMB, the UI for Home is fluid and easy to use. The closed beta clearly provided some useful feedback for the developers as the former virtual PSP is no more. The main HUD features simple menu options that are available with the minimum number of button presses.
- Home is ambitious. Creating a social network, it’s not a game remember; from scratch is a difficult task. Given the huge success of the competition’s online service it is a bold move to pour so much developer time and money into this venture.
Alas it’s not all sunshine and doing the robot dance…
- Server error C-931. Now, I understand that big online launches do not go with a hitch. Any server will fall over if sufficient traffic hits it. However, this is not the first time that a big online service has gone live so it’s not unreasonable to ask why the servers weren’t better prepared. Given the hype surrounding Home’s launch they should have done their homework. Anyone remember the Metal Gear Online launch fiasco?
- To be free or not to be free. Given the investment in Home’s development it’s great that Sony are providing this free to PS3 owners. Unfortunately it’s a tricky road they’ve chosen to walk down. For a micropayment system to work it requires a careful balance between what is provided for free and what you charge for. Your starting apartment is shall we say sparse, and your wardrobe equally so. The model for DLC clearly works given the ongoing success of GH:WT and RB2 track updates, to give just two examples. But incremental add-ons for games imply something you can use / engage with. Charging me a dollar or so for a lamp is a somewhat tougher sell.
- Being a non-game, as some would say, you are reliant on continued support from your user base. To keep gamers coming back to Home there needs to be a hook, either through regular content updates or an integration aspect that brings everything together in one place. If my online gaming experience can begin, take place and wrap up in Home then that encourages me to use it. I want something that I cannot do anywhere else.
- Communication is key. One thing that alarms me slightly is the fact that “I don’t have a keyboard” is one of the preset chat phrases. Saves people time of course, but I think it speaks volumes about the gamer demographic we have on the PS3. It’s true to say that many PS3 fans do not use a keyboard or headset when playing online. I would include myself in that category. We all have our reasons for not wishing to communicate but in a space where interaction with your fellow gamer is so crucial it will be interesting to see how the chat ebs and flows over Home’s next few months.
Looking back through the above I’m left with mixed feelings about Home so far. I like it but I’m frustrated by it. The rather disappointing lack of content available upon opening the doors doesn’t help to enamour players to its potential. If "beta" becomes the byword for “not ready yet” then Home may struggle to build the core userbase that is its lifeblood. I hope the PS3 community gives it enough time to grow into the social media butterfly we know it can be.



Comments
I think that if they were going to keep delaying and delaying that at least there would have been more options. I am apart the the RLS site for playstation. I work at best buy and I send more playstations then 360's buy far. because I believe in the long term of the PS3. But after all this and it's still not working right, plus micro payments...really? A dollar for a fake couch. And where's the apartment integration. Why no TV so that if I watch a movie on my PS3 why not have someone sitting on my couch be able to watch too? If you want to sell stuff why not sell personal pool tables for our apartments? ski ball? Pin Ball? you know mini games...Stuff to do after meeting a small group and not have to wait so long to be entertained while chatting. Isn't that what both want...Sony and us? I don't hate home...I actually enjoy it...just think there is alot of potential that's untapped.
I have also been left feeling undecided about Home. I enjoy parts of it, but my feelings about it are leaning on the "Is that it " side of the arguement.
My first impressions were a little dissapointing. The hype that surrounded the build up to and release of Home did not do justice for my first impression and im sure, many other PS3 Home Users. The fact that you get a small amount of furnishings and clothing free of charge is not acceptable. Yes of course Sony want to make their money, but in my opinion, charging people in the first week of open-beta release is not right. As Dan Taylor said, Sony could of put a bit more preparation into Home before the release.
Home isn't ALL that bad as i said in my opening sentences. The theatre has some great trailers in there, playing bowling, pool and the arcade games are quite enjoyable to play.
*Note* for anyone that doesn't know, if you get past level 4 on Ice Breaker you will recieve an Ice Breaker hat for your character to wear. Also, i can't remember how many but, a certain number of points on Echochrome will get you the full Echomchrome outfit, excluding the head.
Sadly, this is not the first report I've read concerning the flaws with Home. After SOE did so much to keep the entire project under wraps (NDA's), being late to the party, and then not really having much to offer is well...just disappointing.
Point taken regarding the microtransactions for a lamp, for example. Items that your can specifically engage with do have a microtransaction potential, but at that point, the 'pay-to-pwn' argument comes into play, and can then be perceived as upsetting game balance.
SOE's home IS an ambitious effort and let's not slag them off completely, but I think a bit more preparation could have gone into the project before it was released (server not available is a prime example).
I'm not sure what the right balance is for factoring in micro payments, but it does seem appropriate to have more general things automatically available and then to sell specific content with strong to target audiences (Resistance or GOW shirts / uniforms / etc). I know I'm not to worried, at this stage, about designer couches / etc...
That said - Home is pretty impressive.
I'm just not sure how it will fit into my routine, though. I've read some of the points for this... I'm just not sure it will become a regular use feature for me.
Time will tell.
who sells a digital couch for a dollar, better yet who buys one. Honestly thats where sony went wrong.. That is the sole reason I personally will not log on. Wheres the incentive sony i mean comon
I personally find it a pointless and cyncial piece of marketing tat that offends me with it's presence on my XMB.
What frustrates me is there currently exists no reason to visit it, and whilst there may be "potential" it's only in the same sense that a wasteland has "potential" to be turned into something useful.
However, what actually makes me genuinely angry is the immensely cynical micro-payment system - fair enough if there was some base amount of stuff to use, but the fact they supply you with under 20 items of clothing in total before you have to start spending is pathetic. The paid clubhouses thet will have to be rented monthly next year are another mad decision which will further stifle any influx of users. It's the big budget high tech version of those mobile phone ring tone adverts, targetted at the young, naiive and plain stupid.
I wont be loading this up again for quite a few months, by which time Sony will have hopfully had some time to wake up.
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