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Madden 09 Contest

Heavenly Sword part of a Triology

Full translation of interview with Production Director Nina Kristensen and Consolewars.de. This was an exclusive interview which many facets of the development and future of Heavenly Sword.

Translation - Exclusive Interview with Consolewars.de - Translated
We had to maintain the unique opportunity us in Leipzig with the heads behind Heavenly Sword. With this discussions were CO-Founder and Production Director Nina Kristensen SCE - senior producer Mark of Green and SCE - senior Product manager Jon Anning taken part. The nice Trio answered us our questions posed, to us new views of the world of Heavenly Sword and its development granted and us new sections in the play showed.

cw: First, the large question after the spieldauer arises. Our Community is occupied much with as long the play will actually last now.
NK: The pure solo part will take up between 10 to 15 hours. Altogether there are six chapters, which tell history of Heavenly Sword.
cw: Which motivations are there to play Heavenly to the end Sword a second time? Does it give to erspielen any Boni? Can one improve?
NK: Each level, which was locked, is benotet with a Ranking. The maximum of the good valuation are three golden medals, which one can see with the level choice. Aspects are evaluated like the speed and like much health one when locking the level needed. The most important point is however the way. For successful and failed Combos gives the best evaluation. That is called one can with the second approach improve clearly.

cw: Does Heavenly Sword become actual a Trilogie? Does those stand for story for a successor?

cw: Does Heavenly Sword become actual a Trilogie? Does those stand for story for a successor? too use themselves to make can. If one moves the arrow by such, it catches fires and works still deadlier. A further method is to be concentrated it on the explosive barrels in the proximity of the guards. So one has to adopt the possibility the fine one with a large bang. This scenario is only one of many, which one may expect in Heavenly Sword. But with each a marvelous optics with successful animations and the correct musical Untermalung is ordered. A film-ripe adventure is approaching for you with this play.

NK: On these work we are particularly proud. There the Motion Capture would be work for example, which was made in New Zealand. Andy Serkis, which admits better than Gollum from master of the rings is and also in Peter Jacksons King Kong cooperated, led these work. Material actors exactly after-played the dialogues from Heavenly Sword. We could take over not only the movement animations to the play, but also equal the Mimiken and feeling expressions. Such things arise only with material and interhuman meetings. Heavenly Sword is the first play, which can offer so material animations. Around the Epik of the play additionally to underline we integrated a orchestralen sound TRACK into the play also into the play. Owing to the Blu Ray of format these enormous data sets could on a disk will accommodate. The orchestra photographs took place in Tschechien/ Prague. This orchestra was already responsible for the music in mission Impossible 3 or tiger and Dragon. By the way we have also some special asiatic instruments in the program. This lends a completely singular style to the whole one.
cw: With the demo many fans had to get the possibility a good impression of Heavenly Sword, however the showing reminded also of already available plays and/or projects. What exactly makes Heavenly Sword so singular? Which features stand out?

NK: Heavenly Sword has a singular style, which one is not differently gotten somewhere in such a way. The play had epische story and offers a film-ripe experience of inclusive unbelievable scenes. And looks like a film feels, but one plays it.

cw: Which potential brings the PS3 to development with itself? On what are they particularly proud?

NK: With the power of the PlayStation us so some things were made possible for 3. Particularly the face animations succeeded. The gestures of the characters work absolutely realistically. If one looks exactly, one can even recognize, how the size of the pupils changes. Beyond that also the face textures are very highly detailed. One could think that one has to do it with genuine humans. Particularly, because everything was brought in also with genuine actors.

cw: To the development. When the work on the play began exactly.

NK: We knew only that Heavenly Sword NEXT generation a play becomes. Development kit did not stand for us at the beginning for order. Therefore we used simply the fastest at the time available PCS. In the year becomes however then from Sony the first development kit got 2005.

cw: The sound plays an important role. Which was made exact in HS for it.

NK: As said, we brought in even a TRACK of sound of orchestra. Alone the sound of the play took an enormous data set up. But thus not enough. In order to offer the one still atmospheric experience, the music constantly adapts to the given situations. One could compare it with a film. One is drawn in proper into the play and has a temperature up to the end also.

cw: Which act ion films inspired the development of HS?

NK: We wanted to create a singular world, in which each also its own history possesses characters. One knows such epischen worlds for example from films such as master of the rings. United with deepness we have the kind of the presentation and the fight probably earliest from films such as Hero and tiger and Dragon. In addition, films such as Conan the barbarian are works, which inspired us with the development.

cw: The Making OF video, which already gives it in the PlayStation to net curtain to the Download, show many interesting work of the play. Can one count on a Limited edition or a bonus disk, in which these work is shown? Or does it give to erspielen things we Artworks in Heavenly Sword?

YES: We planned nothing in this regard. It will thus give no Limited to edition or bonus disk. In the play one will be able anyway to find many these things. Presupposed, one erspielt oneself her. cw: The German players look forward to Heavenly Sword. We thank you for the discussion.
NK: Yes, makes happy us really much. Thank you.

During the discussion the developers also scenes and levels from the play showed us. We were allowed to try out naturally also the play. Heavenly Sword is a narration. In this narration the different action strands are processed within history in different level. While the heroine Nariko where differently is, one slips into the role of dock, the cat-like friend of Nariko, and settles separate tasks. Heavenly Sword has a successful history, which can be experienced in such a way from different sighting. The control of dock differs drastically from Narikos. One will not be able to switchen however in the play between the two figures. That is called it gives sections which one only with dock to master can.

Dock is a figure, which moves very elegantly and fast. It is not surely as strongly as Nariko, but however is very windy and skillfully. Exactly these aspects become apparent also in the play. We were on a long bridge, at whose end a very well guarded castle was. Over at all up to the burgmauer to before-fight to be able it requires itself much fate. Before the gates and on the towers of the castle guards with powerful elbows and arm chests wait for it the cat lady their seven lives contentiously close. One has a remote firearm, with which one can set oneself to the resistance. On the bridge are crates, behind which one can look for protection. It is to make themselves advisable these use and be worked forward in such a way step for step. Is to be jumped able by a push of a button sent to dock and fast over the crates. Also ducking behind the crates must take place fast, because the guards do not wait surely for a written invitation.

There are several possibilities the counter attack to initiate now. By the weapon of dock one can fire precise shots directly on the opponents. One dips for short time from its covering out and fires an arrow. The flight of the arrow one can steer also, if one keeps simply the button pressed. The camera changes and one steers the flight path of the fired weapon. One can by the way decide whether this is moved now completely classically with the sticks or one by the SIXAXIS use makes. On the bridge are burning torches/flares, which one uses oneself too make can. If one moves the arrow by such, it catches fires and works still deadlier. A further method is to be concentrated it on the explosive barrels in the proximity of the guards. So one has to adopt the possibility the fine one with a large bang. This scenario is only one of many, which one may expect in Heavenly Sword. But with each a marvelous optics with successful animations and the correct musical Untermalung is ordered. A film-ripe adventure is approaching for you with this play.


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