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Further PS3 Technology Revealed

It is well known and expected that the PS3 will support some amazing NextGen technologies and Factor 5 has gone into some excellent detail of what some of the new technologies can be expected in their upcoming title “Lair”

With the new Cell technology of the PS3 and it’s amazing ability to run millions and millions of operations simultaneously, Lair will be able to support some pretty incredible NextGen technologies.

Below is a pretty good list of what to expect:

-Progressive Mesh-
* Progressive Mesh is a technique using the Cell to allow incredible amounts of detail to be placed upon many objects, both up-close and far away.

-High-Dynamic Range Lighting-

* All of the lights, shadows, reflections, and highlights are in HDR, and are done in real-time by the Cell and RSX. This allows for realistic day-time and night lighting.

-Real-time Dynamic Physics-

* Lair renders physics effects on everything from your dragon to the thousands of enemy soldiers fighting on the ground. All the enemies and allies have their own physics-driven animations, including ragdoll animations.

-Real-time Fluid Dynamics-

* All of the water effects in Lair, such as waves, are run by real-time fluid dynamics on the Cell.

-Parallax Shaders-

* Parallax shaders are used on almost every single object in Lair, including fire and clouds.

-Real-Time Renderings/Volumetric Effects-

* The fire in Lair is rendered in real-time, and has it’s own physics. All of the clouds, smoke effects, and even fog effects are volumetric. Lava, rain, wind, fur, and even more are also rendered in real-time.

Besides all of these technologies you can expect, it is believed that Lair will run at approximately 60 fps, and in 1080 p.

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