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Emergent Game Technology speaks on Next Gen Battle

Next Gen War

Geoffery Selzer, CEO of Emergent Game Technology recently spoke out his thoughts in regards to Next generation war at a press release. Mr. Selzar stress that ?PS3, Wii, and Xbox 360 could force the gaming industry into economic chaos?. In other words, due to amount of effort that is required to develop next gen titles are ever increasingly complex and difficult. Moreover, video game consumers have great expectations from these developers as they are very conscious about the money they are willing to spend since there are 3 consoles competing with each other especially Xbox 360 and PS3. Geoffery Selzer states that he is more concerned with the financial impact of these next gen consoles on video game industry as supposed to picking out the winner. The video game developers spend a lot of money to keep up with the latest video game consoles therefore, financial risk is huge if their titles don’t succeed.

Gamasutra has transcribed the entire interview with Geoffery Selzer on their website. Here are some questions and answers from Gamasutra site:

Gamasutra: Do you think the console market is big enough to support three consoles?

Geoffrey Selzer: At least for now the short answer is yes, but I think something larger is at stake here. We?re seeing an all-out war for the living room, not just for console dominance. Microsoft has made a strong play for the market, but we?re still in the beginning stages of this war, and Sony is clearly on the move. The PS3 is trying to be the entertainment appliance for the family. Meanwhile, the Xbox 360 reflects Microsoft?s commitment to creating an online ecosystem, and they?ve captured a large following very quickly. Nintendo has a great short/medium term strategy with the Wii, but the jury?s out on where it fits in long-term.

When you look at the market in this way, other variables come into play. What role does TiVo play here? Or the PSP? iPod? Zune? Blu-Ray and HD? I think we have to consider where the consoles fit in the context of our audience?s entire entertainment ecosystem. The battle lines are still being drawn.

GS: What do you see as the biggest issue stemming from the technical complexity offered by the PS3 and Xbox 360?

GS: Technical complexity lies at the intersection of two fundamentally disruptive trends in our industry: the growing scale of games, and the rapid migration to online. In that context, the challenges of making the best use of the power of the Xbox 360 and PS3 raise the stakes even higher?to provide the depth of content that consumers demand on these new consoles without breaking the bank. For these reasons, I think the ability for developers to compete on an even playing field has been compromised by the steep financial demands of making a game. Standardization of tools and processes will help level the playing field?and that would be a change for the better.

GS: Do you think engines like Gamebryo offer developers some solutions to financial issues stemming from the complexity involved in working with these systems?

GS: Absolutely. Developers should be focused on creating the most fun, creative and compelling games possible?not, for example, on the nitty-gritty details of multicore engineering. With standardized tools like Gamebryo they can more efficiently allocate costs to optimize their content. Companies like ours have a team of engineers working full-time to make sure our technology is completely optimized for next-generation development. Doesn?t it make sense to outsource the toughest technical challenges to teams like these?

Our framework approach goes far beyond a runtime engine, of course. The more you can standardize processes, tools and engines across platforms, the easier it will be for developers and publishers to create more compelling content, regardless of platform. That?s what will help our industry grow.

Read the rest of the interview here

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