Polyphony Digital

Frame rate issues responsible for GT5’s delay?

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Speaking in the new issue of PSM3 magazine, Polyphony Digital’s President Kazunori Yamauchi comments that the current build of Gran Turismo 5 occasionally dips below 60fps, which could be why the studio decided to move the title’s release date from early November to, um... later than early November.

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Gran Turismo 5 Uses 80 Percent Of The PS3 Power…

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Yamauchi, the leader  at Polyphony Digital, has just announced that their much anticipated game, Gran Turismo 5, is using “about 80 percent of the processing power” that the PlayStation 3 is capable of, and also said, “The PS3 hardware has a very high peak performance. The better you manipulate it, the better it performs.” But I really do doubt that he actually knows the PS3 is using 80 percent of its potential power, and I’m sure he is just guessing/estimating. And I do hope that he doesn’t feel he must reach the full 100 percent of its capacity before the launching GT5 or else we probably won’t see this game anytime soon.

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Polyphony Digital confirms Track Editor for GT5

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As if almost 1,000 licensed cars and 70-odd circuits wasn’t enough to get racers excited about Gran Turismo 5, a representative at developer Polyphony Digital has confirmed to Everything for Gamers – officially, so it seems – that the final product will feature a comprehensive track editor:

'Yes [the game] will have a track editor. You will be able to rebuild a track from scratch or edit the tracks that are already put in Gran Turismo 5.'

Unfortunately, representatives were not so loose-lipped when asked about territory release dates, responding with 'sorry, we can’t give out any of that information at the moment'. 

You can imagine our surprise when we read that, can't you? 

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