Future

Feature: Interview with Zombie

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Blacklight: Tango Down has officially released on the PlayStation Network today and to celebrate the release we have conducted an interview with the team at Zombie.

To find out more about this interesting first person shooter hit the break.

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SCE working on “future platform-related activities”

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Shuhei Yoshida, CEO of Sony Worldwide Studios, has revealed that Sony Computer Entertainment is currently hard at work on a handful of projects unbeknown to the public, including activities revolving around future Sony platforms.

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The Future of Play, Create and Share

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Play, Create and Share became the trademark phrase to describe LittleBigPlanet, a wildly successful and quirky platformer, developed by Media Molecule. The goal was to create an accessible system, allowing any type of user to create simple or complex levels to share. For many, the tools learning curve was to steep, leading many to believe the idea was a failure. It only takes one visit into LittleBigPlanet to realize that the idea itself is incredibly successful. ModNation Racers is another title sporting the title Play, Create and Share, however this time it's set it's sight on dethroning Mario Kart. ModNation Racers, like LittleBigPlanet offers an almost infinite amount of tools and resources to create the level or track of your dreams. Early previews have been generally well-received, and if they are any indication, ModNation Racers will add further depth to this new genre.

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Future Firmware Update to Introduce Cross-title Voice Chat?

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When it comes to PS3 development, cross-title communication is one of the most – if not the most – frequently requested functionalities.  The Xbox has it, we all want it, but there has been no edivdence to suggest that Sony will implement it any time soon. Until now.

A VG247 source has recently claimed that Sony plans to incorporate cross-title voice chat in Firmware update 3.10, which is scheduled to arrive before the end of October.

However, it is not known who VG247’s unidentified source is, or how legitimate the leaked information is. Forgive our scepticism, but until official word comes from Sony directly we shall refrain from holding our breath.

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Insomniac Interview: Company Past, Present, and Future

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By our reckoning, it’s always nice when games developers slide into the hot-seat to give a personal account of their achievements, ambitions, and dedication to producing great titles. Not too long ago, Gamesreactor TV’s Bengt Lemne spoke with Ryan Schneider, Marketing and Community Director at Insomniac Games, to learn what Insomniac is all about.

Only after watching this interview will you realise just how much this company has accomplished since it founding in 1994. Situated in Burbank, California, Insomniac Games is famous for being consistently voted one of the best places to work in North America. The studio is responsible for a wealth of world-renowned PlayStation hits, including PSOne classic Disruptor, the Spyro the Dragon and Ratchet & Clank series’, and Sci-fi first-person shooters Resistance: FOM and Resistance 2. Since the PS3’s 2006 arrival, the company has already churned out four top titles for the console, with a fifth - Ratchet & Clank Future: A Crack in Time - due for release later this year.

Statistics aside though, it’s also comforting to hear a developer mention the term ‘loyalty’ in relation to its objectives. Schneider remarks just how important fan and community feedback is when shaping future Insomniac projects and DLC. He even goes on to assert the company’s commitment to Sony, inferring that multiplatform titles are highly unlikely despite how tempting ‘selling-out’ to increase revenue might be in today’s market.

Put aside five minutes and watch this; there’s something warm and fuzzy about it. Though, do try to look past Lemne’s occasional inarticulacy.

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