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DMC4 360 Looks Better than PS3 version But Controls Worse

GameSpy reports:
“What you probably want to know is what’s different between the two versions, and based on our fifteen minutes with each one (PS3 first to jog our memory, then 360 to see the difference), we think that the two versions are fairly similar visually. The PS3 version looks marginally less refined to us, but [...]

More graphically impressive games than ever on their way to PS3″ - Textures require only two SPEs

President and founder of Allegorithmic shares his views on PS3 graphics. According to him, “Gamers will be seeing more graphically impressive games than ever” with the new ProfX. He further states that “A very cool side effect of the PS3’s architecture is that ProFX should be able to continuously stream textures —

Shocking News: EA Games Run Slower On PS3 Than Xbox 360

In a written statement, Todd Sitrin, EA’s vice president of marketing sports branding, said that its games are tweaked in different ways to fit the different consoles. “In designing a game, there are all sorts of tradeoffs that include frame rate, visuals, features, AI, etc. Football is an extremely challenging sport to replicate because of [...]

The Beauty and the Beast (PS3 Programing)

From ‘playstation-disorder’:
“What is one of the most heard prejudice when you ask people about the PS3? I guess number one is “The PLAYSTATION 3 is difficult to program, more difficult than other consoles”. Well, this statement as such is of course stupid. Compared to let’s say the PS2, the PS3 is a big improvement.

COD4 Devs Respond to PS3/X360 Screens Comparison

Earlier on today, screenshots from the Xbox 360 and PS3 versions of Call of Duty 4 : Modern Warfare were pitted against each other. Infinity Ward has responded to the recent COD 4 PS3 and Xbox 360 Comparison. Continue to find out what they had to say.
Infinity Ward :
“During development we frequently tweak the color [...]

Call of Duty 4:Customization and Platform Interview HD


Mark Rein Official Forum Response to Disk Sizes on PS3 & 360

Epic VP Mark Rein is feeling the true force of the fanboy and decided to post an official response to their statement about PS3 disks able to hold more data than that of the 360. His post begins as follows:
“I continue to be disappointed that folks on the internet treat any positive thing we say [...]

Call of Duty 4 Developer Shuts Up PS3 Doubters: No difference between PS3 & Xbox 360 versions

Same level of AA between 360/PS3, both @ 60fps.
Hate on the PS3 all you want guys, but we’ve done did it up right for the Sony lovers. Nothing has been 360 footage yet touted as PS3, you crack-heads! I’m not sure whats up with what you guys might have seen at E3, but we do [...]

Heavenly Sword: 10GB of sound FX audio work on the ambitious PS3 game

With 10GB of sound FX, three and a half hours of music, 4,500 lines of dialogue, and an hour and a half of cut scenes localised for 11 different languages, Heavenly Sword is clearly an immense game in terms audio. This piece looks at the game’s sound production, with comments form developer Ninja Theory and [...]

Why Disney Chose Blu-ray Over HD DVD

Gordon Ho Executive Vice President (worldwide marketing & product management) for Buena Vista Home Entertainment (Disney). Had this to say.
“We believe so and have put our support with Blu-ray at this time and that’s because largely it has the better specifications. It can deliver a better picture because of the bit rate, beyond the fact [...]

Resistance - creating the light on PS3

A developer explains the procedures of making Resistance for Ps3
I started working on pre-production of R:FoM at some point in 2004. When I originally started, I was working with a couple of the programmers to develop what would later become the tool for creating our special effects. I also did a boatload of video captures [...]

God Of War Movie To Be HD DVD Only & Not Blu-ray?

In an interview its interesting to note that David Jaffe says that Universal is working on the God Of War movie still. According to a geek.com article it says that Universal acquired the rights from Sony Computer Entertainment over 2 years ago. After some research on the internet it seems that no one has caught [...]

Embrace Your New F.E.A.R. - the search for a new name

Today, Warner Bros. announced that it — along with Monolith Productions — had narrowed the names for the sequel to F.E.A.R. down to three choices. Due to legal mumbo jumbo, Monolith (the folks who brought you last year’s sensational F.E.A.R.) can’t use the name for its sequel. However, the developer is still able to set [...]

Interview with Kaz about GT5: Prologue, Home, PSN and more

Famitsu sat down with the lead developer of polyphony digital’s Kazunori Yamauchi for an interview regarding the upcoming playstation 3 exclusive racing game GT:Prologue in which he reveals some juicy new details.
New details include :
The game that could be released on 10/24/2007 to coincide with the 2007 Tokyo Motor Show. Being that this years Tokyo [...]

Joystiq Interview: DOA creator Tomonobu Itagaki, “Tekken sucks”

We caught up with Tomonobu Itagaki at the recent Championship Gaming Series North American World Series Final (try printing that on a hat) in Manhattan Beach recently, and we asked him a few questions. Although he’d had a few beers, we didn’t get him to pin down a date or a console for Ninja Gaiden [...]