Posted on November 15th, 2007 by PS3Vault
In something of a favourable nudge to PlayStation 3 owners, Epic Games Vice President Mark Rein has issued a statement regarding development of the Xbox 360 version of Unreal Tournament 3.
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Filed under: Xbox 360 Industry, Interviews
Posted on November 15th, 2007 by PS3Vault
Brain Hastings, Chief Executive Officer at Insomniac Games, has stated that he believes gamers can expect significant leaps in the visual quality of PlayStation 3 games over the years three or four years.
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Filed under: Console news, Interviews
Posted on September 17th, 2007 by PS3Vault
Full translation of interview with Production Director Nina Kristensen and Consolewars.de. This was an exclusive interview which many facets of the development and future of Heavenly Sword.
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Filed under: Heavenly Sword, Interviews
Posted on September 10th, 2007 by PS3Vault
To start, I wanted to give you guys a broad view of a question I often get asked — how does a game project get started?. For a lot of people, how a game idea goes from concept to final product is a bit of a mystery, but let me try and shed some […]
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Filed under: Interviews
Posted on September 4th, 2007 by PS3Vault
In his valiant efforts to keep people safe from having fun, Jack Thompson has once again criticized game publisher Take-Two. Naturally, the game that’s upsetting him is Manhunt 2. This time, however, Thompson isn’t attacking the game directly, but instead he is protesting the online distribution of Manhunt2,
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Filed under: Sony news, Interviews
Posted on August 29th, 2007 by PS3Vault
Playstation 3, you will see will be far and away the winner when you look at it my March 2008. They Really, Really will. Its something
that is going to be a slow burner and suddenly its like a tsunami; it will just overtake you.
Quote by scee President David Reeves in July 2007
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Filed under: Interviews
Posted on August 28th, 2007 by PS3Vault
Launch titles are made by taking your old engine and upgrading it as much as you can. You’re dealing with unfinished libraries, unreleased code, you’re dealing with a lot of newness and the documentation of platforms isn’t done yet, so everybody’s rushing in this state of unpreparedness on a launch title. That was never […]
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Filed under: Interviews
Posted on August 27th, 2007 by PS3Vault
A NASCAR developer on developing games for PS3:
“The truth is the PS3’s tools and the way it works just sucks. The truth is they are both virtually the same in terms of hardware when it comes to how powerful they are, maybe the PS3 has a few different things that makes it a bit […]
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Filed under: Console news, Interviews
Posted on August 27th, 2007 by PS3Vault
PSU recently had the opportunity to interview Valve in regards to their upcoming Half Life 2: The Orange Box and Team Fortress 2 games.
PSU: What lead you to your decision behind naming the game The Orange Box?
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Filed under: Interviews
Posted on August 26th, 2007 by PS3Vault
In an exclusive interview with Gamespot, the developers give new details on what Crytek is working on. He hints that, there is a pending announcement soon to be made which involves the unveiling of a new IP which might be possibly mutiplatform, Crysis demo….
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Filed under: Game Previews, Interviews
Posted on August 26th, 2007 by PS3Vault
Two Worlds may be heading to PlayStation 3.
In an interview with Xbox Exclusive, the developers from TopWare Interactive stated their love for the title and how they are hoping to make sure users enjoy it on the 360 and PC. When questioned about the possibility of a PS3 version, the developers stated, “there is […]
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Filed under: Interviews
Posted on August 24th, 2007 by PS3Vault
Prepare for a Killzone bonanza, as Games Convention 2007 starts winding down, 1UP sat down the folks at Guerilla Games, otherwise known as the developers of Killzone 2. Not only did they run through their E3 2007 demo three times — once straight through, next with development tools on to better show off their […]
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Filed under: Interviews
Posted on August 23rd, 2007 by PS3Vault
Mark Rein has responded to the recent rumors about UE3 on PS3 problems and UT3 running 60fps at GC in a forum post in which he states that, “Epic heard that same kind of silliness about UE3 on Xbox 360 before we shipped Gears of War and we all know how that turned out.”
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Filed under: Console news, Peripherals, Interviews
Posted on August 23rd, 2007 by PS3Vault
GameSpy reports:
“What you probably want to know is what’s different between the two versions, and based on our fifteen minutes with each one (PS3 first to jog our memory, then 360 to see the difference), we think that the two versions are fairly similar visually. The PS3 version looks marginally less refined to us, but […]
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Filed under: Game Previews, Interviews
Posted on August 22nd, 2007 by PS3Vault
President and founder of Allegorithmic shares his views on PS3 graphics. According to him, “Gamers will be seeing more graphically impressive games than ever” with the new ProfX. He further states that “A very cool side effect of the PS3’s architecture is that ProFX should be able to continuously stream textures —
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Filed under: Interviews