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Epic Games - “PS3 Open System, XBox 360 isn’t”

In something of a favourable nudge to PlayStation 3 owners, Epic Games Vice President Mark Rein has issued a statement regarding development of the Xbox 360 version of Unreal Tournament 3.

Insomniac Chief - “PS3 Games will continue to excel”

Brain Hastings, Chief Executive Officer at Insomniac Games, has stated that he believes gamers can expect significant leaps in the visual quality of PlayStation 3 games over the years three or four years.

Heavenly Sword part of a Triology

Full translation of interview with Production Director Nina Kristensen and Consolewars.de. This was an exclusive interview which many facets of the development and future of Heavenly Sword.

Creating the ultimate PS3 Game

To start, I wanted to give you guys a broad view of a question I often get asked — how does a game project get started?. For a lot of people, how a game idea goes from concept to final product is a bit of a mystery, but let me try and shed some […]

Jack Thompson Argues With Take-Two Via Email

In his valiant efforts to keep people safe from having fun, Jack Thompson has once again criticized game publisher Take-Two. Naturally, the game that’s upsetting him is Manhunt 2. This time, however, Thompson isn’t attacking the game directly, but instead he is protesting the online distribution of Manhunt2,

2008 - Year of Sony

Playstation 3, you will see will be far and away the winner when you look at it my March 2008. They Really, Really will. Its something
that is going to be a slow burner and suddenly its like a tsunami; it will just overtake you.
Quote by scee President David Reeves in July 2007

Mark Rein - PS3 comparison on new Unreal Engine 3

Launch titles are made by taking your old engine and upgrading it as much as you can. You’re dealing with unfinished libraries, unreleased code, you’re dealing with a lot of newness and the documentation of platforms isn’t done yet, so everybody’s rushing in this state of unpreparedness on a launch title. That was never […]

EA Dev: The way PS3 Dev Tools work Just Sucks

A NASCAR developer on developing games for PS3:
“The truth is the PS3’s tools and the way it works just sucks. The truth is they are both virtually the same in terms of hardware when it comes to how powerful they are, maybe the PS3 has a few different things that makes it a bit […]

PSU Interview: Half Life 2 and Team Fortress 2

PSU recently had the opportunity to interview Valve in regards to their upcoming Half Life 2: The Orange Box and Team Fortress 2 games.
PSU: What lead you to your decision behind naming the game The Orange Box?

Crytek talks New IP, Crysis to be a trilogy and Demo coming soon, Consoles and More

In an exclusive interview with Gamespot, the developers give new details on what Crytek is working on. He hints that, there is a pending announcement soon to be made which involves the unveiling of a new IP which might be possibly mutiplatform, Crysis demo….

Two Worlds coming to PS3?

Two Worlds may be heading to PlayStation 3.
In an interview with Xbox Exclusive, the developers from TopWare Interactive stated their love for the title and how they are hoping to make sure users enjoy it on the 360 and PC. When questioned about the possibility of a PS3 version, the developers stated, “there is […]

1UP Interviews Guerilla Games

Prepare for a Killzone bonanza, as Games Convention 2007 starts winding down, 1UP sat down the folks at Guerilla Games, otherwise known as the developers of Killzone 2. Not only did they run through their E3 2007 demo three times — once straight through, next with development tools on to better show off their […]

Mark Rein on UE3 and PS3 “Problems”, UT3 Locked at 30fps, demo was possibly at 60fps

Mark Rein has responded to the recent rumors about UE3 on PS3 problems and UT3 running 60fps at GC in a forum post in which he states that, “Epic heard that same kind of silliness about UE3 on Xbox 360 before we shipped Gears of War and we all know how that turned out.”

DMC4 360 Looks Better than PS3 version But Controls Worse

GameSpy reports:
“What you probably want to know is what’s different between the two versions, and based on our fifteen minutes with each one (PS3 first to jog our memory, then 360 to see the difference), we think that the two versions are fairly similar visually. The PS3 version looks marginally less refined to us, but […]

More graphically impressive games than ever on their way to PS3″ - Textures require only two SPEs

President and founder of Allegorithmic shares his views on PS3 graphics. According to him, “Gamers will be seeing more graphically impressive games than ever” with the new ProfX. He further states that “A very cool side effect of the PS3’s architecture is that ProFX should be able to continuously stream textures —