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Aftermath of PS3 article written by Josh Robinson

Josh Robinson, former 3d artist at Sony, is known for his famous article that criticizes the ps3 developer kit and received the pink slip from the Sony recently. He has done an interview with PS3week.com about what has been going since the contraversial article that lead to his termination.

We had a chance to chat with Josh Robinson, the former Sony 3D artist who shook up the gaming media with a largely negative review of PS3 development.

Today’s interview confirms that Robinson lost his job at Sony as a result of the article. He discusses his dismissal from Sony, his new job, the genesis of the PS3 article, and the reactions to the story from around the web.

You made some pretty big waves, at least in the gaming press, with your article about PS3 development. Tell us how your life has changed since that article, and what you?re working on now.

Yea I can?t believe how out of control everything got. It?s absolutely absurd how the internet can take something relatively harmless and turn it into something so insane.

Let me first just say, all I really did was write a few paragraphs that gave my opinion on publicly released information. I never actually released any information. After reading my small article the reader is not any more informed about the PS3 than he was before the article. I didn?t reveal any tech info and I didn?t reveal different shipping plans. I?m still in awe at the whole uproar over what amounts to NO information.

I didn?t want to cause any problems at all by writing the article. I had at least two Sony employees read the article before it was even posted. Even a producer at the company read it.My life has changed a lot since the article. I was let go at Sony after the article was plopped on the desk of Sony corporate. I was also asked to remove the article immediately. (Which I did without any resistance.) I had lots of job opportunities immediately after I became a ?free agent? I am a little fortunate because I?ve made a small name for myself over the last year or so with some things I?ve written. I wrote a 25-page comparison between Maya and 3D Studio Max. That article actually got me a book deal. I was asked to write the entire Max 8.0 essentials book, which I have been working on the last year. It will be in production in the next couple weeks and available at all book stores nationwide. So I?m very fortunate to have all the opportunities I?ve had. I had four or five job offers the same week I was let go. Ultimately I?ll be making even more money, I?ll have a better title at the end of my name and I?ll be very near the beach. So it?s a bit hard to complain I suppose. I ended up settling down near the Santa Monica area. I?d rather not say where right now. I?m pretty excited about the project however.

Read rest of the interview at PS3week.com


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