4D Graphics: A Reality Only For PlayStation 3
We all know what 3D graphics are - length, width & depth, but how many know what 4D graphics are? If you are one of the millions of people thinking ‘What the %&$* are 4D graphics?’, don’t be alarmed. You’ve already seen them. Shocking isn’t it? We all remember Kutaragi proclaiming not too long ago that PS3 would utilize 4D graphics, but what exactly did he mean?
4D, from a developer’s point of view, is is the progression of Life in time. It is where every tangible object in your game is living and constantly changing. As a result, change becomes an integral part of 4D graphics.
But how does all of this become possible? The answer is the dynamic rendering of procedural textures. Sounds complicated, but it’s not. Let me explain; Procedural textures are textures which are linked to an algorithm. Instead of the texture being drawn pixel by pixel, you define the way these pixels have to be lit to produce the texture you want.
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What the hell was that first video? So what, it can rain “randomly”,,, That’s all I saw.
This suscks! those are the worst graphicd I have ever seen! and I play Pong!
Yeah bcuz you said so, don’t kid your self, there is no such thing as 4d from any point of vie(except a madman like Kutaragi ).
what 4d is this…..are you kidding me…
looks good. I’d like to see something like an add on for warhawk so it would rain now and again and you could cycle from day to night while fighting.
Its pretty easy to understand, its not so much about the graphics directly but real world results on the surrounding graphics as time progresses. For example if you played GTA4 for the equivalent of 100 years game time, 4D graphics would result in the break down of buildings over time, tress and plants growing over time, a change in the world that is more natural, that the player has no control over. (Yes I know GTA4 doesnt have 4D graphics, it was an example before anyone goas and says anything)
From what I’ve seen in 4D graphics simulation these are not good examples. To make it more simple 4D graphic textures, based on algorithms, make textures “Fluid” allowing them to change seemlessly on basic occurances. Example. If you were to shoot at a wall, the bullet hole would degrade over time. Best show of these textures would be water or fire damages. This also allows less stress on processing large areas as the textures would not need constant refreshing.
So you are telling me that 4d graphics are what was utilized in Fable forever ago?
Well this doesn’t seem new, I mean dynamic textures have been implemented into games for a long time now, and just because they can “fade” , doesn’t mean we should be calling it amazing, like how in the second video, at 1:20, you notice the wood just fades out of no where through the paint, where as in real life, the paint would peel off and fall down, nothing can just disappear, so in which this case, fading is not a good idea, and as i said before, is nothing new, where as Dead Island, we have multi-layered damaging on actual people/zombies, as in smashing a crowbar into a certain spot of a person such as his cheek, reveals his second layer, we have the skin>meat>bone, each part actualy breaks off rather than just fade/disapear away. So this 4D thing isn’t anything new, or as high standards as people think it is.
“4D” graphics really only just take up less disk space than what is neccessary. By simply adjusting the brightness and color of a pixel one can make many different light scenes for an are. For example, on PS1 games, in order to make the same place day in one scene and night in another, there would have to be a light and dark image for every image in the texture mapping, taking up a lot of disk space.
Well, 3D is Height, Width, and Depth. The 4th Demention is often referred to as Time. But what I saw didn’t impress me.